AI Insights · Timothy · January 2023
Top 5 Dynamic Games in Israel Q4 2022 Performance
In Q4 2022, the top 5 dynamic games in Israel showed varied performance in terms of downloads, revenue, and active users. Detailed insights can be found on Sensor Tower.
The fourth quarter of 2022 saw diverse trends in downloads, revenue, and active users for the top 5 dynamic games in Israel. Here's a closer look at how these games performed according to Sensor Tower data.
Roblox demonstrated a notable increase in weekly revenue, peaking at approximately $109.7K in the final week of December. Weekly downloads peaked at around 12.3K in mid-October and then saw a decline, ending the quarter with 11K downloads in the last week of December. The game maintained a robust user base, with weekly active users climbing from around 334.8K at the start of the quarter to about 357.7K by the end.
Evony from TOP GAMES INC. experienced fluctuations in weekly revenue, reaching a high of approximately $42.8K in early December. Download numbers were more consistent, though they gradually declined from about 3.1K at the start of the quarter to around 2.1K by the end. Weekly active users also saw a downward trend, starting at 8K and ending the quarter at around 5.7K.
Gardenscapes from Playrix showed a strong performance in Q4. Weekly revenue peaked at about $28.5K in mid-October. Downloads surged dramatically towards the end of the quarter, reaching around 15.8K in the week of December 19. Active users increased significantly, starting at around 11.5K and ending the quarter at approximately 28.5K.
Homescapes, another title from Playrix, saw a steady revenue trend, peaking at about $25.4K in mid-October. Weekly downloads were highest in early October at around 8K but then declined, ending the quarter at approximately 4.1K. Active users remained relatively stable, starting at around 36.3K and closing the quarter at about 34K.
RAID: Shadow Legends from Plarium Global Ltd saw a peak in weekly revenue of approximately $26.3K in late November. Downloads remained fairly low throughout the quarter, averaging around 500 per week. The game maintained a stable user base, with active users fluctuating between 3K and 3.8K.
For more detailed insights and comprehensive data, visit Sensor Tower.